AI Insights · Timothy · July 2024
Top 5 Apple Arcade Games in Greece on iOS in Q2 2024
Discover the performance of the top 5 Apple Arcade games on iOS in Greece during Q2 2024, including trends in downloads, revenue, and weekly active users.
The second quarter of 2024 saw varied performance for the top 5 Apple Arcade games on iOS in Greece. Below, we delve into the trends in downloads, revenue, and weekly active users for these popular titles.
Snake.io - Fun Online Snake
Throughout Q2 2024, Snake.io experienced fluctuations in both downloads and revenue. Downloads started at 331 in the first week of April and exhibited an upward trend, peaking at 565 in the final week of June. Revenue showed a mixed pattern, with notable peaks of $19K in late April and $20K in late May. Weekly active users reached a high of 3.4K by the end of June, indicating sustained engagement.
Temple Run
Temple Run saw a significant increase in downloads, starting at 317 in early April and reaching a peak of 951 in mid-June. Revenue remained relatively low, with a few spikes, the highest being $7K in mid-April. The game's weekly active users count also rose, peaking at 2.9K in mid-June, suggesting growing popularity.
Chess - Play & Learn
Chess - Play & Learn had a consistent revenue stream, starting at $1.5K in early April, with a few dips and a final peak of $1.3K in late June. Downloads fluctuated, starting at 474 and settling at 299 by the end of the quarter. Weekly active users showed a declining trend, starting from 12.7K in early April and ending at 7K in late June.
Fruit Ninja®
Fruit Ninja displayed a steady performance in downloads, starting at 557 and fluctuating throughout the quarter, ending at 274. Revenue remained modest, with a high of $14K in late April. Weekly active users showed some volatility but maintained a strong presence, peaking at 13.3K in early April and ending at 7.8K in late June.
Hill Climb Racing
Hill Climb Racing experienced steady downloads, beginning at 319 and peaking at 393 by mid-June. Revenue saw notable peaks, the highest being $66K in late April. The game's weekly active users showed a consistent increase, starting at 3.2K in early April and stabilizing around 3.2K by the end of June.
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